Sega has just unveiled some new details about Sonic Frontiers story, including the fact that it is being penned by longtime comic book writer Ian Flynn. That's why our artists have worked hard to create a mysterious mood. Published Sega sheds some light on the plot of the upcoming Sonic Frontiers, which is being written by longtime Sonic The Hedgehog comic writer Ian Flynn. This time, these mysterious islands are the game's major setting. What kind of mood does Sonic Frontiers have? Past games in the Sonic series have taken different tones depending on their story and themes. Iizuka-san: In the past, Sonic games have used more cartoon-y or dark styles. Where would you say Sonic Frontiers lands on that spectrum? Some games have been very bright, colorful, cartoony, others have been a little darker and moodier. IGN: One thing that has changed all throughout the history of Sonic has been tone. Part of the enjoyment is gradually opening up the area available to you. You can unlock island areas through these puzzles containing various kinds of gameplay. These involve using both action game techniques as well as your brain. The islands in Sonic Frontiers contain lots of different elements and quirks. It's about both the 3D action and the excitement of what you discover. Iizuka-san: Exploring islands is part of the fun in Sonic Frontiers. Can you talk about the decision to fill the world with puzzles and use them as the way to expand the map? IGN: Puzzles are a surprisingly large part of Sonic Frontiers. What sets Sonic Frontiers apart is this different approach to an open game world. Our basic idea was to have that take place in an open space. For Sonic, the core here is a 3D action game. Open world games like Zelda or other AAA games fundamentally have RPG or adventure worlds. This new "open zone" game system is our way of giving as much freedom as possible to a Sonic 3D action game. Its origin is in a different place from open-world action-adventure games. Iizuka-san: As I just mentioned, this game began with us asking how to give more freedom to linear Sonic games. IGN: Did you look to any other Open World games as inspiriation when it came to designing Sonic Frontiers' Open Zone gameplay? That's why at the very start, we discussed as a team how to change this linear style of gameplay. We'd only be able to make something that fans have seen before. We realized there's little room for evolution with a traditional 3D Sonic game. Iizuka-san: After completing Sonic Forces, we were brainstorming on what to do next. Sonic must then “race against time” to save his friends and discover the mystery behind the technology.IGN: When did you first get the idea to make an open zone focused Sonic game? Was this something that you brainstormed as an idea before the development of Sonic Frontiers? Eggman discovers an ancient technology on the Starfall Islands and promptly installs his own AI program, SAGE, to take it over. In a since-deleted description from Polygon, the premise of Sonic Frontiers is said to revolve around Sonic and his ongoing issues with Dr. The team has also referred to Sonic Frontiers as an “open-zone experience.” What is the story behind Sonic Frontiers? It’s not confirmed if the 3D platformer will be completely open world or if it will feature open-world elements, similar to Mario Odyssey and Kirby and the Forgotten Land. Sonic Frontiers is currently described as the first Sonic game to feature open-world gameplay. When the game was officially announced in December 2021, developers described it as a “huge leap” for the classic franchise, bringing “an evolved gameplay experience” that action-adventure players will enjoy. This unique new Sonic game will be available on every modern system, including Nintendo Switch, PlayStation 4 and 5, Xbox One, Xbox Series X, and Microsoft Windows PCs.
0 Comments
Leave a Reply. |