The Lumberjack occupation gives me access to the unique Axe Man trait, which makes my axe swings faster and more effective at cutting down trees. This is the build I’ve chosen for Brady, the punk lumberjack. Builds A couple of top Project Zomboid builds If it gets me the six free points I covet to be Lucky, then great. I’ll happily stuff my bag with orange sodas, drink out of every water cooler and bathroom sink, and boil random pots full of water. Some people call me nuts for taking High Thirst, but as far as I’m concerned the world is my water bottle. Short Sighted has never seemed to make a large difference to me, I don’t notice the smaller view radius or slower fade, and the smaller foraging radius is just fine by me in return for the two points it earns. When it comes to negative traits, it’s all about maximizing your return and figuring out what you can survive. Lowering the chance that zombies will spot you, and reducing the distance the sound of your footsteps travels are both powerful benefits you can exploit in both your looting and scooting. You may also have this habit, but even if you don’t, Inconspicuous and Graceful exist to help you out. I have a bad habit of forgetting to sneak. Don’t ask what I plan to do with all the crap I shove into my bags, though. It’s a godsend as the undead creep up behind me while I stuff another can of beans and bundle of red pens into my garbage bag. Making items transfer 50 percent faster makes so many daring escapes possible, ones that otherwise would result in my hubris killing me. The five percent bonus to repairing success and the better foraging results are just gravy to me, because zombies never have a sewing needle on them when you’ve got a laceration to deal with from your last window escape.īecause I am an absolute loot goblin in Project Zomboid-never able to resist yet another ill-conceived break-in to vacuum up everything in sight-this is my trait of choice. ![]() It feels like it always gives me just what I need, when I need it. Nothing is more satisfying than finding an axe in your second closet or a box of shotgun shells under the sink. With a 10 percent higher chance of finding rare loot, lucky is my absolute favorite trait. While every character is different, these are some of the traits I’ve found the strongest for my motley collection of kinda-Kentuckians: (Image credit: The Indie Stone) Project Zomboid best traits: Which should you choose? ![]() Humans can get used to everything, apparently. Other skills like Out of Shape and Unfit simply reduce a skill, which you can train back up.Ĭlaustrophobic and Agoraphobic-which cause you to panic when inside or outside, respectively-won’t truly go away, but can be nullified if you survive long enough, since your ability to dissipate panic goes up every day. For example, Underweight, Very Underweight, Overweight, and Obese can all be changed simply by managing your weight via what you eat and when. Some put you in a disadvantaged state, but can be overcome with time and the right circumstances. Some traits can be removed, but most can't. A few have unique bonuses outside of skills-such as Inconspicuous reducing the chance of zombies spotting you or Lucky raising the chance of getting rare loot-but the majority give you a leg up against the hordes in your starting skills. Most positive traits give you some combination of bonuses to your skills. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. (Image credit: The Indie Stone) How do Project Zomboid traits work, exactly?
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